Fate/stay night, Heaven’s Feel Route
The feelings that you’ll experience while reading this route can be generally divided into two kinds:
- Stupefaction
- Misery
For that’s the sum of this explosive finale–matters of importance are revealed, the plot progresses, you feel a paralysing sort of abject sadness for fictional characters in a way you never thought hitherto possible. It was an excellent, if depressing way to end a work never more deserving of the term “epic”–and I doubt I’ll ever read a more harrowing account of the fate of the world, the fate of a girl, and how sometimes, the necessary sacrifices are also the most painful ones.

Unless your head gets bitten off.
The seemingly enigmatic “Heaven’s Feel”, of course, is symbolic as a title of the Third Sorcery, or the Einzbern’s tradition of creating Servants–souls that should no longer exist in the world made corporeal–this is obviously wrong, as nothing can be born out of nothing, and magic operates on an equivalent exchange basis. Therefore, it can be said that HF as a title is about Sakura and her sacrifice, for it’s through Matou Zouken’s usage of her body and mind that Avenger/Angra Mainyu is created.
This has parallels with Shirou’s ideals; in HF, he’s confronted with the harsh reality that his beliefs operate on shaky ground, with his desire to become a superhero conflicting with the impossibility of such a task. In trying to save everyone, he saves no one; it’s paradoxical in that even if he does manage to save someone, he’s only managed to save those that he’s taken sides with. With that in mind, HF is also about Shirou’s stepping away from the ideals he’s grown up with, and adopting a new ideal as a result.
It relates back to Strengthening as an analogy for the ideal Shirou holds in both Fate and UBW, and, like UBW, the symbolism here is revisited, with slight differences. As a magic, it’s demonstrated by means of the Prologue and his weak attempts at defending himself from Lancer to be an ineffective one, inevitably mirroring his idealistic stance of wanting to save everyone. This contrasts greatly with his successful use of Projection–only when he finally sets his mind on saving both Sakura and Ilya does he gain control over his powers.
While Projection in UBW could be said to be Shirou adapting to Archer’s principles while rejecting certain parts of it and replacing it with his own (as per the UBW chants that differ slightly), Projection in HF is an entirely different thing altogether–his past self/Archer literally conflicts within him to the point of severe injury, and the act of transplanting his arm is more than just a matter of an upgrade–it’s Shirou confronting his past while steadfastly holding on to the present.
He’s also forced to acknowledge the bleak future that awaits him should be continue on such a path. To paraphrase:
“What good does it do a man to gain the world, but lose his soul in the process?”
It’s the age-old adage of whether the ends justify the means, and what was brought up in both Fate and UBW raise is finally answered here. If Fate and UBW are to F/sn what the “Question Arcs” are to Higurashi, then HF is the “Answer Arc” that ties up the loose ends in a manner best described as equal parts satisfying and emotionally draining. While I’d give anything to be able to experience F/sn backwards for the sake of closure and symmetrical purposes, I found HF to be more than adequate for what it did.
And it does a lot. While Fate and UBW illustrated by means of their respective antagonists that “wanting to save everyone” was at best a Sisyphean task and at worst, warranting a murder attempt from your future self, HF drives the point home by presenting a very sympathetic lamb for sacrifice at the altar of Plot; turning a blind eye to it, or choosing to let events unfold while emulating Shirou’s choices from the previous routes culminates in all manner of Bad Ends and Dead Ends.

Have defeated over a thousand rivals/Yet this girl will never know happiness
Seemingly pedantic manner aside, I found HF to be not so much lacking in choice as it was a matter of taking things through to its natural end–you could, of course, mistreat Ilya and neglect Sakura if you so wished, but at the price of ending the game rather abruptly. Never had a game illustrated the importance of placating the person of your affections, I thought, and why not? Each Bad End that I consciously sought out after completing HF felt right, almost natural in its inevitability, for this wasn’t a matter of missing a flag or two–it was the act of treating characters like real people, albeit ones with the ability to snuff out your existence if not handled with care.
It’s concepts like these that endeared me to HF, for in doing so it exhibited a maturity, depth, and clarity of such quality that made me regret not having played it sooner. I’d like to highlight three main concepts in particular, for it’s in this route that they’re finally brought to light:
“Everything comes at a price.” As mentioned above, the Third Sorcery/Heaven’s Feel/Holy Grail war isn’t merely the act of making something out of nothing through great magic; Matou Zouken’s last moments are indicative of this, as they reveal that even at the beginning, a sacrifice was needed–and Heaven’s Feel 5 is brought about at the cost of Sakura’s childhood. Even when our beleaguered heroine finally finds happiness, it’s at the expense of Ilya’s sacrifice, or Shirou’s, assuming the events in HF’s Normal End.
“Living for others.” It’s the characters that live for themselves that encounter the worst possible fates. Take Kotomine’s finding happiness in people’s despair, or Matou Zouken’s prolonging his life at the cost of other people’s in his quest for immortality–it’s not that these two are wrong by way of wanting such things; it’s just that such an existence is portrayed as meaningless, for the amount of destruction that they cause in order to satisfy their desires outweigh any possible good that could come out of it.
Then there’s the Servants. Lancer-as-cannon-fodder jokes aside, I found their development in HF to be directly proportionate to the role that they played–Assassin and True Assassin die meaningless deaths, with the latter contrasting greatly with the way in which the other Servants live for their Masters; compare this to the roles in which Berserker, Archer, and even Saber play, dying in a manner that serves to add to the story rather than detract from it.
Finally, “To care is to live.” Not only is showing affection towards Sakura and Ilya mandatory if you’re going to survive for the entirety of the route, it also drove home a point rather succinctly–that Sakura would have broken long ago were it not for Shirou’s care and presence in her life. It’s a particularly powerful moment in which Shirou’s presented with the possibility that he could have done something about her predicament were it not for his taking her for granted, and who hasn’t found themselves in that kind of a situation at one point or another?

Death became her.
To summarise the above: When left to our own devices, we usually fall back on caring for ourselves, our ideals, and what makes us who we are, as opposed to caring for others at the expense of our ideals and selves. The Servant/Master system in particular establishes this seemingly unnatural relationship between characters, and by doing so fleshes out HF’s themes and motifs to the best of their ability, giving new meaning to the previous routes in the process.
If I had to mention one thing that I admired about HF in particular, it would have to be how Western superheroes–the more established ones at any rate–will continue to sidestep such issues time and again, or have them presented on a silver platter. Never will most of them ever come close to an iota of suffering that Shirou experiences throughout the 14 days of the Holy Grail war, and it’s mostly due to this question that most of them never have the privilege of answering with such finality.
I quote from The Place Promised In Our Early Days:
“Do you want to save the world, or save the girl?”
“I want to do both.”
Is such a thing possible? I’m sure it is, but only if great sacrifices are made. Looking back on HF as a whole, I can’t help but feel that contemporary superheroes are spoiled brats in the sense that they don’t have to deal with such issues; their powers and predicaments are marriages of convenience more than anything, and they usually escape having to pay the price as a result. Were it that one’s sacrifices were proportionate to one’s heroics, HF’s Shirou must inevitably stand tall among the rest, for isn’t it said that what doesn’t kill you only makes you stronger? Or that Shirou was never one for dying when he was killed?


Good article. Good point about the bad ends too, except I’ll add that the end where Shirou decides to sacrifice Sakura for the good of the many feels very much like a natural way for Shirou to progress as well, despite being the complete opposite of what he actually did in HF. Just goes to show that it feels natural for Shirou to be a fanatic of one extreme or the other.
For me, one of the core ideas of HF has always been its examination of the triangular relationship between sin, guilt and punishment. In most societies, it is assumed that one pretty much tags along with the others: if you commit a sin/crime, you feel guilt and should be punished. If you were punished, it must have been because you committed a sin for which you felt guilt. HF, however, looks at 3 individuals where these 3 elements are displaced: Shirou, who committed no sin but feels guilt and constantly self-punishes on top of being punished by Archer’s arm after he gives up his ideals. Kotomine, who commits a multitude of sins but feels no guilt and is locked in an endless search for meaning as punishment. Sakura in the True End, who sins and feels guilt over it but who through the efforts of Shirou ultimately ends up unpunished. And as almost a type of control, Sakura in the Normal End, who has all 3 of sin, guilt and punishment.
Should sin, guilt and punishment always be matched up with each other? What happens when one is missing? Should sins be punished if there is genuine guilt and remorse? Or should it be reserved for those without guilt and remorse? Conversely, is it right that a sinner goes unpunished? Which of sin or guilt should be the greater determining factor for the type and depth of punishment? HF doesn’t answer any of these questions and leaves it up to the reader to determine his or her own answer, but my personal opinion is that Sakura’s content smile in the True End is dazzling enough to justify Shirou’s rejection of the usual sin-guilt-punishment axis.
Whoa, pretty epic comment there, FF.
Nothing much to add on to what you’ve said as I wholly agree with what you said, but I’m amazed at your analysis as I’ve got to admit I overlooked that angle. There’s still a few other things I want to blog about, like Sakura’s role in HF (which I neglected to mention here) and the overarching themes of F/sn, so I’ll be looking forward to your input then, if you’ve anything to add.
One thing I really enjoyed about Fate/Stay Night, and to a lesser extent Tsukihime, is how the construction of the game and the nature of the multi-path visual novel allows the routes to comment on each other. I’ve read that Nasu thought of the three paths as different stages in growth: Fate is Shirou childishly holding on to his ideals, Unlimited Blade Works is an adolescent reassessing them, and Heaven’s Feel is an adult having to compromise. It’s sort of hard for me to respect Shirou in the other paths now that I’ve played Heaven’s Feel. His stubbornness was kind of admirable at the time, but maybe he just never really had to make any hard choices in those routes.
But the experience you’ve had with that character is what makes the events in Heaven’s Feel moving. The two scenes that actually depressed me in Heaven’s Feel was (and, uh I’m assuming people foresaw this, but spoilers ahoy) Sakura realizing she had finally broken the old Shirou when he couldn’t kill her after he found out she was the shadow, and Shirou killing Dark Saber. I mean, how my visual novels, especially action-oriented ones like Fate, feature a protagonist both turning his back on his most important ideals, and killing the representation of adhering to those ideals (and essentially the main girl of the game as well)? Fate really took advantage of its linear path system and the cyclical nature of visual novels to create a really interesting commentary on each path preceding the current one, and it ultimately created a really satisfying package. For me, at least.
I quite like your analysis of Fate, I’ll remember to check this site from time to time for any further articles.
YHK, I agree with you 100% on everything you say. Even if HF was re-worked so that it had the character introductions and premise info of the other two routes, it just wouldn’t be the same without actually experiencing Fate and UBW first-hand and making that intellectual and emotional investment into those stories. It’ll be like writing an essay and only writing out the conclusion without any of the methodology and reasoning that came before. People have, in the past, thrown out the idea of having HF be second and UBW be last in order to end the visual novel on a positive note, but thematically it wouldn’t make sense, the current order is crucial to Shirou’s progression. I’ve heard that Baldr Force also takes a similar approach, so it’s not unique to Fate, but it does seem like it’s restricted to the visual novel medium.
I am the only person that gets the first picture and caption.
I only got it because of your article back on Minaide. Odd that I saw this, though- I suddenly had an urge to get Sakura’s normal end. I had heard about it, but I got the good end on the first try and never really felt like getting essentially a bad end. But I went through with it today. Holy shit- what a depressing way to end things. In retrospect, it would have been way better to go normal – good.
I found Heaven’s Feel to be the weakest route of the three. Sakura was almost solely defined by her crush on Shirou. It almost seems like Nasu picked up on this and tried to put as many “pity-the-character” moments in Sakura’s route as he could. Because Sakura’s development was non-existent, I felt no sympathy for her upon discovering her abuse, and I couldn’t understand why Shirou didn’t just kill her already. Furthermore, the relationship between Shirou and Sakura wasn’t even developed. It happens much too quickly, is followed by tasteless sex scene after sex scene, and is full of Sakura being needlessly jealous of anyone who gets close to Shirou. The only thing Heaven’s Feel did right was developing Kotomine, Ilya, and Rider.